Hi
I've just finished watching the EQN reveal from SOE Live's stream and well, I'm in a maelstrom of emotion and curiosity right now.
The presentation started off relatively weak - despite the impeccable talent of the 'sand artist' - and the first game-utilized portrait of a human face took me down a few echelons, but once the presentation started moving I became enchanted with it. I mean I am completely in awe at the moment and it's hard for me to write down anything.
The whole lot of it was gorgeous!
Having said that, I'm concerned about what will mean regarding P2W and capitalizing off of preconceived, manipulated, minimalist experiences - *Very, very* concerned.
So, what can Wildstar take away? While not much was shown, it's evident that the EQN world - in its current state - will be more dynamic than what *has been* displayed by Wildstar. Dynamic in that the world is always changing, the AI is changing, the landscape is changing all the time. The combat seems more fluid and more realistic (that's an opinion). It really is the first Minecraft-esque RPG. Really, really mean that. lol
When I look at Wildstar now, I think that it'll be a good game, but when I think EQN, I'm thinking I want to live there, somewhere deep in Antonica.
Optimistically, Wildstar has something going for it that EQN will never have...and that's Carbine. Carbine has done such an amazing job communicating with the player base and getting ideas. It's the developers who ultimately mold the game and if they listen to the community as attentively as they have been, I think a lot of progress can be made between now and release - oh, and yes...you can expect a push back to analyze what they need to do to move their game, or if they should...
And, really, I want to stress it's not that they need to. Wildstar is still shaping up to be a good game and if they decide that what they have right now or over the next few months is fine, then I accept it because it's already a wonderful AAA standard 'post-wow' experience... or I'm sure it will be!
Last, I highly recommend anyone interested in experiencing what's known about EQN, to head over to the /r/eqnext sub reddit or their website everquestnext.com and check it out for yourselves!
If you've watched the EQN reveal, what did you think? Reading up on what we know about it now, is there something you're glad Wildstar has and EQN doesn't - or Wildstar has forgone and has entrapped EQN?
I've just finished watching the EQN reveal from SOE Live's stream and well, I'm in a maelstrom of emotion and curiosity right now.
The presentation started off relatively weak - despite the impeccable talent of the 'sand artist' - and the first game-utilized portrait of a human face took me down a few echelons, but once the presentation started moving I became enchanted with it. I mean I am completely in awe at the moment and it's hard for me to write down anything.
The whole lot of it was gorgeous!
***SPOILER***
QUICK OVERVIEW
QUICK OVERVIEW
- Emergent gameplay, dynamic world and AI - everything is constantly calculated and changing, permanently : there is no static environment - think Cataclysmic-esque changes 24/7.
- There are meaningful consequences - an example given was the nature of Orcs and Goblins and their world perspective: they hate guards, cities, love plundering and looting and beating up lonely wanderers. The game seems to be able to calculate everything from when to tell the Orcs to move out of camp and set up elsewhere to sending waves or armies headfirst into cities and everything in between.
- Stylized, beautiful and surrealistic art direction. Pure realism has its diminishing returns, which is why differential art is a good step - think Wildstar meets Peter Molyneux (Black and White)
- Multiclassing, constant exploration, finding 'new and undiscovered' classes (I believe it was mentioned that there are 8 primary classes, and from there you find other class 'paths' in the world by exploring)
- Facial recognition is built into the game for a more immersive experience - I've never seen anything like that come to any game, it's just stunning.
- Crafting details not revealed, developmental tools given to the player in EQN: Landmark - EVERYONE will be able to make and craft buildings, arenas, dungeons - Neverwinter but much more beautiful.
So, what can Wildstar take away? While not much was shown, it's evident that the EQN world - in its current state - will be more dynamic than what *has been* displayed by Wildstar. Dynamic in that the world is always changing, the AI is changing, the landscape is changing all the time. The combat seems more fluid and more realistic (that's an opinion). It really is the first Minecraft-esque RPG. Really, really mean that. lol
When I look at Wildstar now, I think that it'll be a good game, but when I think EQN, I'm thinking I want to live there, somewhere deep in Antonica.
Optimistically, Wildstar has something going for it that EQN will never have...and that's Carbine. Carbine has done such an amazing job communicating with the player base and getting ideas. It's the developers who ultimately mold the game and if they listen to the community as attentively as they have been, I think a lot of progress can be made between now and release - oh, and yes...you can expect a push back to analyze what they need to do to move their game, or if they should...
And, really, I want to stress it's not that they need to. Wildstar is still shaping up to be a good game and if they decide that what they have right now or over the next few months is fine, then I accept it because it's already a wonderful AAA standard 'post-wow' experience... or I'm sure it will be!
Last, I highly recommend anyone interested in experiencing what's known about EQN, to head over to the /r/eqnext sub reddit or their website everquestnext.com and check it out for yourselves!
If you've watched the EQN reveal, what did you think? Reading up on what we know about it now, is there something you're glad Wildstar has and EQN doesn't - or Wildstar has forgone and has entrapped EQN?