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Hex TCG, Hearthstone, SolForge and MTGO

Korova

New member
Hi

I've been an off and on again MtG player for over a decade now. It's been almost fifteen years when I first played the game. My most recent active period was about a year ago, post M13. I love playing the game, however, my biggest flaw has always been that it was a pure physical experience.

I knew about MTGO, but I never invested in it..because I had so much invested in the physical card game itself. I looked at the card game as a means to get out of the house, because I have so few hobbies that require me to leave due to my current 'life' situation. However, after losing so many games because I got nervous or anxious or had trouble communicating with the player, I've left the world of CCGs behind.

That is, until I found out about the growing online TCG and CCG world, and what it offers.

What I mean for this post to produce, is a conversation based around my perception and experience, and more importantly your thoughts on these games. I'm trying to decide which one (or two depending on costs) to invest in.

Hex TCG


This was last of the four I found, but one that for some reason looks the most appealing - aesthetically. Its gameplay is a mash up of TCG and MMO - yes, that's right! You can take your PvE decks, join guilds, battle dungeons and creatures, get loot and skill up your cards and characters with equipment and gems! I *really* wish I had known about this months ago.

The user interface looks amazing and it's only just ready to go into Alpha development. Originally a mega success on kickstarter, the game seems to have already developed a huge following on many popular forums, including having more subscribers on its subreddit than MTGO or SolForge. As I understand it, it will be available on tablets with iSO, possibly non-Apple as well, and of course on the PC.

However, as amazing as it looks right now, it's still in Alpha and there's really little to go on as to how popular or successful it will be. I'm not one to pick up a game just because its popular, but it doesn't hurt if the game is good and has a nice population of players to boot. $50.00 USD is a lot to invest at this point, just to try the game. However, according to Cryptozoic Entertainment (lovely name!) - designers of the famous World of Warcraft TCG - there'll be a lot of amazing features coming to the game including persistent tournament support and the overall pricing schema seems to be much, much cheaper than what MTGO offers right now.

SolForge




I stumbled across this game on steam and overall I'm fairly impressed. An online CCG which features a mana-less resource system. Not only that, but the median game play is fast. While maybe not capable of producing 'turn 0' wins at the moment, the average game pace and length is made much quicker due to the power creep (leveling) of your creatures.

Although this game has a significant level of depth, I can't honestly say that it's on par with MtG. As I understand it, the steam is an early access beta open to the public.

Its interface is also a bit..clumsy, but still, overall, more advanced than MTGO.

There is one feature I really enjoy about the game right now in its current iteration ...a business model (or part of it) which I think is amazing and makes me feel like I'm accomplishing something on a daily basis. It's not much, but right now, just for logging in each day you're presented with 900 silver (gold and silver coins appear to be currency to purchase new booster packs) and a basic pack. The basic pack comes with three cards with all of their levels and one of them is guaranteed to be rare or higher, although you can get more (I just opened a basic pack with a legendary and rare).

Additionally, once you've won three games - against the computer or other players - you get another reward of 2000 silver and a random rare or better.

In the store, you can only buy basic packs and 'mat' skins with silver right now. I'm not sure if this will change.

This game is actually very casual friendly and something that would require very little to invest in, if anything at all, over time. As such, I won't be considering this as a title to 'invest' in, unless someone tells me that it does have a significant buy-in aspect.


Hearthstone


I know very little about it, but I'll share what I do.

Blizzard Entertainment has attempted to jump into the online TCG/CCG sphere with Hearthstone. I was originally confused as to why they would do this..but it's become clear that anyone in the card gaming sphere is looking to Wizards of the Coast for cues. Magic has a physical adaptation and a digital one: "Why not wage economic warfare in both physical and digitial spheres?" It's something that's been successful for Magic, although I've never seen the turn over, ROR or ROI from the World of Warcraft TCG. And, that's not to say Hearthstone is the same as it's brother.

It seems that like SolForge and unlike Hex and MTGO, you'll not be able to trade cards with other players. This is a feature that may change, since this game is still in beta, but it's something to consider. To make up for this, players have the opportunity to 'craft' cards (and perhaps other goodies) from disenchanted bulk in their collection. Ever wanted to turn 100 of your junk commons into a Tarmogoyf or Black Lotus? Well, it seems that crafting cards you want appears to be an option for completing your collection.

As far as game mechanics and deck building goes, I don't know a lot, but I've come across a lot of negative reviews. Most of which are probably from disgruntled customers who were unhappy with D3 or MoP. Still, the game looks very polished.

I encourage anyone who knows anything about the game to come in and talk about it.

MTGO



The great progenitor needs little introduction, save my own experience with it - which is almost nil.

I think maybe once back in '02 or '03 I signed up to try it. At that point, I was a very poor student who had little saved up and my allowance was never sufficient to invest in the game like I should have. There are some amazing features about MTGO including a constant casual and tournament play arena, with people playing almost 24/7. The game itself is of course based on Magic the Gathering - certainly one of the best TCGs created and a player base in the millions.

There are of course some problems. First, the interface in MTGO is *INCREDIBLY* outdated for such a hugely successful game. Sure, it becomes fairly easy to navigate after getting used to it, but it's not very intuitive. Given the new precedents with upcoming online TCGs, the online client looks like something from a decade ago.

There's a new 'wide beta' which improves the UI and appearance, but honestly - still can't pull it to the same quality as some games which are still in alpha. The XBOX 'precon' versions look immensely better than the regular MTGO client...for whatever reason.

The second major issue with this is cost. The game itself is like no other, but it's going to cost a pretty penny too. From what I've been able to gather in the last twenty-four hours, most competitive tournament decks are between 100-150 event tickets, which correlates evenly to $100.00-$150.00 USD.

But the game and tournament features with a booming (yes, booming) population keep me interested in this game and I'd love to know more about your perspective and opinion to get the most out of MTGO.

TL;DR




I want to know your thoughts and opinions about these four games. I'm trying to decide if I should heavily invest in MTGO or HEX TCG, possibly even Hearthstone or SolForge. However, it seems the later seem very casual and I'm not sure if they support a highly competitive business and tournament model (or will).

Additionally, I consider myself a universal 'Casualcore' player in terms of time investment and money. When I was playing MtG competitively, I would comfortably inject $200-$300 a month into the game..and I think that I'd be willing to do the same with either MTGO or Hex, if I knew more.
 
I played Solforge, I liked it actually. Prefer Scrolls.

I'll post something more indepth later
 
I play real life MTG, I have several decks of my own and am actually in the process of building a new one. My friend has the SolForge closed beta, watched him play a bit, it looks like a lot of fun, but I really just prefer my cards. That having been said, I do want to play Solforge for myself and would definitely play Hearthstone, but if I'm gonna play MtG, I wanna play the real thing.
 
I played Solforge, I liked it actually. Prefer Scrolls.

I'll post something more indepth later


I've come across the name 'Scrolls', but I haven't looked into it. I suppose the reason I hadn't, is because of a few negative critiques on their own forum site (or perhaps fan site) and there's a lot of positive hype around Hex.

Would you mind taking the time to share your experience with Scrolls when/if you decide to post later?

Thanks for your response!
 
I play real life MTG, I have several decks of my own and am actually in the process of building a new one. My friend has the SolForge closed beta, watched him play a bit, it looks like a lot of fun, but I really just prefer my cards. That having been said, I do want to play Solforge for myself and would definitely play Hearthstone, but if I'm gonna play MtG, I wanna play the real thing.


I can relate. It's just that this time, I can't ...I refuse to deal with the drama and the 10-15% of the organized player base that make playing a horrible experience. I kept going because I didn't see the value in virtual goods, but now..it seems to be the way of the future.

SolForge is ok. I've played maybe fifteen or twenty game so far on the steam client - honestly it's fun and there are less 'forced' necessaries (a la mana resources), which helps the average pace of any game. I relate the forced necessaries to farming CS in League of Legends versus DOTA 2. CS'ing is not what the game should be about - it's important, sure, but the game should revolve around hard objectives and forced attrition. That's why I think league is currently a better game, because CSing is a more minimal task compared to DOTA 2. There are also matters of teleportation scrolls and carriers, which are replaced by an innate 'teleport' summoner ability which everyone has at every point in the game.

It's just less clutter. Similarly, it's what helps SolForge to be a fun experience. The draw back, of course, is that every deck is creature oriented and the number of 'good' plays to be made are, by experience, less.

Fortunately SolForge offers a very new-user friendly reward system and I'm sure there'll be something similar in Hearthstone. However, in part because of those user friendly systems, I don't have incentive to heavily invest into either - especially because I don't know what they have planned or will be capable of for tournament and multiplayer. MTGO does a very good job of that, and I believe HEX is promising to one up it.
 
http://alttabme.com/forum/index.php?threads/scrolls-online-tcg-by-the-makers-of-minecraft.3399/

I did a writeup on it when it first went live. People have got somewhat bored and left, but they are adding a 4th faction this coming monday. Lots of people are gonna come back.



Thanks for the response!

That looks like it would be a lot of fun - but, a more casual fun. I'm definitely not against it, as I enjoy playing EDH/Commander and Archnemesis (although I'd only played once years ago); however, I'm really looking for something that can be at least as competitive as MtG. Crossing out SolForge because I think that Scrolls would be something that would take the place of my 'casual' TCG experience. However, I'm still interested in what Hearthstone is bringing to the table in that area.

It certainly seems like it's worth the $21.00 or so, but I'll probably wait until next month to buy it. Do they have guilds or clans social systems set up? Am I wrong about the competitive nature of the game...is that something that exists or could exist with Scrolls?
 
Don't know much of Hearthstone myself, but I have seen a lot of youtube vids about it. It looks rather fun.

One of the things that really caught my eye was drafting. I LOVE drafting with Magic, so when I saw this vid I got excited.
 
Don't know much of Hearthstone myself, but I have seen a lot of youtube vids about it. It looks rather fun.

One of the things that really caught my eye was drafting. I LOVE drafting with Magic, so when I saw this vid I got excited.



If there's anything positive I could say about Hearthstone, without having experienced the game, is that it already looks like a polished product. However, I'm going purely off of UI and aesthetic appeal - I've no idea regarding the fluidity of the game.

I would prefer my 'competitive' CG to be a TCG ... at least feature some kind of player trading aspect, so that there is a player crafted value of different cards. I would hope that all of these new TCGs including Hex could find a way to allow price flux and variation, but keep it so that we don't see ridiculous prices - maybe a $20 or $25 cap on 99% of the cards. The only exception being rare special releases from conventions. I hope we see a few more changes in that arena for Hearthstone, but as it stands, perhaps I can find a way to fit it into my casual play.

Hex is very attractive to me in that it functions like MtG, is much cheaper and looks great. Additionally, there seems to be a major competitive emphasis that I've not seen yet from other games. However, it's such a wild bet to invest in, despite its success with kickstarter and promises made thus far, because it could very well fizzle into vapor just like most ambitious games which can't carry a dedicated population. Drafting in mind, there were donation tiers which allowed free drafts for life! Unfortunately, the pro tier is no longer available.
 
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