XP boosts as micro transactions do effect the game in the open world. Say you meet the opposite faction member that is 5 levels higher than you, considering our FAQ says we will be rolling on a PvP server, that would effect things significantly through the levelling process.
To spur the conversation, what do you speculate could be considered a hybrid from the companies perspective?F2P + MT for additional content as well as P2P available?
Well, I hope by additional content that...again it's strictly limited to aesthetics and gadgets which give no advantage, what so ever. And as you mentioned in your next post, I think there will be a sub-farmville/micromanagement game in the background. This kind of content will be valuable monetarily as people can purchase artwork, furtniture, pets, paint, tapestries, garden materials, etc. All of this is acceptable.
However, I don't know of any other method to generate income for the game, assuming by hybrid they're going to use P2P/B2P/F2P in some combination, for the F2P scenario except via MTs - ethical or not. Except by user-created content which is sold to Carbine for a small fee and/or subscription time. If we look at what 'revenue' could be defined by, it's something which accumulates from a 'fair exchange' between profiteer A (Carbine) and lesser profiteer B (You/Us). So, what are these 'consumables' or resources which exchange between people?
We want to play their game or an 'equivalent' (whatever that might mean). They want our money or an equivalent. An equivalent might be our time or content we create. Whatever it is, it must translate into money.
I think the only question is really, now, assuming they go with any form of F2P, is if the MTs translate into ethical, non-advantageous consumables or if it will be a mix of boosts, power ups or items as well.
I know that I'm committed almost 100% to Wildstar, based on what we know about the game already. It has many transitional but familiar aspects which combine for what will almost certainly be a powerful experience. That said, we've only seen part of the game - it could be released with deformed or dead content like Diablo 3 was. Every interview and preview of the game seems positive, so I'll probably end up getting a collector's edition of the game when it is released.
Really this only effects the first 2 days of the game. Power levelers will buy these to be "first to cap" and they won't we pvping because it takes away from power leveling.
After that you have power levelers who will gank you because the mentality of someone who pushes that hard is often the same mentality that will happily gank lower people.
After the first week the first wave of players will be way above the 2nd wave and so on. There will always be people who will take advantage of this.
I think this is mostly true. XP boosts tend to be one of the less detrimental non-ethical MTs a game could have. However, it may be possible to gain efficient experience in world PvP scenarios - or have the devs stated otherwise? I'm honestly not quite sure what to think about experience from world PvP - at least, if it's a universal experience bar. Perhaps there are not only paths to level, but PvP prowess as well!
If XP boosts were in the game's MT store, I doubt it would greatly affect my desire to purchase the game. At the same time, I would be concerned that in the 'near' future they'd offer items and power-ups to breeze through content.
I just honestly can't see them doing something that would trivialize their 'elitist' baby's well being - their content. Err, I'm not sure what happened to the formatting in the post