Hi
What do you think would be the best route for Cryptic/Carbine to take revenue and keep Wildstar alive for at least a decade?
While I am open to ideas and have a few of my own, I think that a homogeneous free to play model is not the right way to go. More often than not, when companies begin charging for 'features' it takes away some aspect of the game from all the players and gives it to a few. Also, game play advantages which seem nice in the beginning lead to a hastened boredom and to nonchalant exuberance and eventual stagnation.
Even 'ethical' micro-transactions pose problems - although many people may think that League of Legends as a free to play game, with it's amazing popularity, is a successful model of ethical MT's - it's not. Sure, you don't *have* to buy any of it, but if you dont you have to make a job out of the game to access some features days or weeks after it's old news. Don't want to have to deal with the people we've banned who've made alts and are leveling up with you because we refuse to ban IPs? Pay us money and get to 30 faster.
That is of course if we define an ethical transaction as something which doesn't provide an advantage to a paying customer.
Anyhow, my take is to use a blend of the B2P and P2P models: when the game is released, there should be box sets of the game - essentially /types/ of 'Collector's Editions' - which offer a non-existent or lowered P2P fee. In it you can get skins, nice housing decorations, posters, plushies, books...goodies which confer no benefit AND full access to the game without having to pay a subscription fee.
Most CEs are priced a bit below $100 - in this instance I would think $125-$250 would be reasonable depending on the other added features. Perhaps at $80 - the 'base CE' - which includes most of the goodies but no sub fee reduction. Then there are $125, $185 and $250 tiers which include more and more stuff and lower to $0 fees for the life of the game (or possibly up to the next expansion, relative to other extra possibilities).
I'll refer to these as the 'Cushioned Collector Editions' - maybe put a smiley cloud on the front of the box too for fun. The other primary option is the 'Standard Edition' . You pay the usual $45-$70 for a base game and box with a one month subscription. The small catch here, and I think it would be within reason, would be to charge a slightly heftier amount than a usual subscription MMO. Say $18. This would be to help keep up the game in lieu of the statistical lapse of revenue due to the CCE's.
Regardless of tier chosen, there is no benefit to anyone because of how they choose to 'pay into' the game.
Finally, an option which* could be considered: add a feature in houston which allows players to create content which could be 'sold' to Carbine/Cryptic for a small fee and/or subscription time. Now, we wouldn't want just *any* content purchased by C&C to be put into the game - hence a need for some review/regulation/modulation process within the company. They could also consider a population vote to determine content integrated into the game.
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TL;DR - What is your take on the best option for Wildstar's revenue? In the thread, I advocate for a non F2P model and suggested tiers of 'Cushioned Collector's Editions' which could reduce or negate the fee all together. Player content could be created by an addon to Houston which could be reviewed and sold to C&C for a fee and/or subscription time. A player population vote could determine features added.
What do you think would be the best route for Cryptic/Carbine to take revenue and keep Wildstar alive for at least a decade?
While I am open to ideas and have a few of my own, I think that a homogeneous free to play model is not the right way to go. More often than not, when companies begin charging for 'features' it takes away some aspect of the game from all the players and gives it to a few. Also, game play advantages which seem nice in the beginning lead to a hastened boredom and to nonchalant exuberance and eventual stagnation.
Even 'ethical' micro-transactions pose problems - although many people may think that League of Legends as a free to play game, with it's amazing popularity, is a successful model of ethical MT's - it's not. Sure, you don't *have* to buy any of it, but if you dont you have to make a job out of the game to access some features days or weeks after it's old news. Don't want to have to deal with the people we've banned who've made alts and are leveling up with you because we refuse to ban IPs? Pay us money and get to 30 faster.
That is of course if we define an ethical transaction as something which doesn't provide an advantage to a paying customer.
Anyhow, my take is to use a blend of the B2P and P2P models: when the game is released, there should be box sets of the game - essentially /types/ of 'Collector's Editions' - which offer a non-existent or lowered P2P fee. In it you can get skins, nice housing decorations, posters, plushies, books...goodies which confer no benefit AND full access to the game without having to pay a subscription fee.
Most CEs are priced a bit below $100 - in this instance I would think $125-$250 would be reasonable depending on the other added features. Perhaps at $80 - the 'base CE' - which includes most of the goodies but no sub fee reduction. Then there are $125, $185 and $250 tiers which include more and more stuff and lower to $0 fees for the life of the game (or possibly up to the next expansion, relative to other extra possibilities).
I'll refer to these as the 'Cushioned Collector Editions' - maybe put a smiley cloud on the front of the box too for fun. The other primary option is the 'Standard Edition' . You pay the usual $45-$70 for a base game and box with a one month subscription. The small catch here, and I think it would be within reason, would be to charge a slightly heftier amount than a usual subscription MMO. Say $18. This would be to help keep up the game in lieu of the statistical lapse of revenue due to the CCE's.
Regardless of tier chosen, there is no benefit to anyone because of how they choose to 'pay into' the game.
Finally, an option which* could be considered: add a feature in houston which allows players to create content which could be 'sold' to Carbine/Cryptic for a small fee and/or subscription time. Now, we wouldn't want just *any* content purchased by C&C to be put into the game - hence a need for some review/regulation/modulation process within the company. They could also consider a population vote to determine content integrated into the game.
--------------------------------------------------------------------------------------------------------------------------------
TL;DR - What is your take on the best option for Wildstar's revenue? In the thread, I advocate for a non F2P model and suggested tiers of 'Cushioned Collector's Editions' which could reduce or negate the fee all together. Player content could be created by an addon to Houston which could be reviewed and sold to C&C for a fee and/or subscription time. A player population vote could determine features added.