------------------------------OPINION--------------------------------
About a year ago, I hadn't heard of Wildstar and only knew of two upcoming MMO projects which I considered to be 'Post-Warcraft' sandboxes: EverQuest Next and Project Titan. Given what we know about those respective titles (or lack thereof), their developers, history of the MMO genre and PC-console transports, I am concerned about what may happen if Carbine/NC Soft thinks that it is necessary to port Wildstar on a next-gen console.
I've not outright decided that multiple platforms is a *bad* idea (as I think integration is sometimes useful for progressive growth). I try to consider all sides of an objective point which is why I'm asking you for your opinion and to share data - if you have it - which supports your opinion.
I am concerned that if Wildstar moved to this or the following generation of consoles (PS3-PS4/X360-X1) the quality of the game and the community will be made worse, despite the almost symbiotic and colliding relationship PC's and console systems have.
It seems that a healthy lifespan of well-developed warcraft-gen MMO's is about 8-10 years. I've also had the experience that even as a young teen, the communities in games like EverQuest and to a different relational degree, starcraft, were much more recipient and mature than what we have now. Unless the PS4/X1 have significant upgrade capacity (I suppose it was possible to mod those systems, but it was often at the cost of compromising another programmed feature incorporated into the system itself) - they can't support the dynamic and rich environments and communities fostered by PC's - at least, right now.
-----------PERSONAL EXPERIENCE WITH CONSOLES----------
This is more of a brief on modern experiences, not a biographical.
On another personal note, about the time I started online gaming I completely removed myself from the console universe and as such - starting with the generational releases of the Xbox systems - I've missed at least two generations. That said, I'm actually considering buying one. With the way things are looking, probably a PS4, but I probably won't know if or which I'll end up with until a few weeks before release.
If the Steambox doesn't turn to vapor, I may end up going with one, if it promises to be a more PC-assimilated experience. Also, if rumors stay on track, I would think much less of the multiple platform issue simply because it's more dynamic and comprehensive of PC evolution than what I've seen from the two 'definitions' coming later this year.(?)
Off topic - if you play consoles or plan to, which would you (are you) going with and why?
--------------------------YOUR OPINION----------------------------
So that's it really - do you think it would be acceptable for Wildstar to have a formulation for consoles? If so why and which system? If not, why not and what have your experiences been like with PC-console transports or observing this environment?
About a year ago, I hadn't heard of Wildstar and only knew of two upcoming MMO projects which I considered to be 'Post-Warcraft' sandboxes: EverQuest Next and Project Titan. Given what we know about those respective titles (or lack thereof), their developers, history of the MMO genre and PC-console transports, I am concerned about what may happen if Carbine/NC Soft thinks that it is necessary to port Wildstar on a next-gen console.
I've not outright decided that multiple platforms is a *bad* idea (as I think integration is sometimes useful for progressive growth). I try to consider all sides of an objective point which is why I'm asking you for your opinion and to share data - if you have it - which supports your opinion.
I am concerned that if Wildstar moved to this or the following generation of consoles (PS3-PS4/X360-X1) the quality of the game and the community will be made worse, despite the almost symbiotic and colliding relationship PC's and console systems have.
It seems that a healthy lifespan of well-developed warcraft-gen MMO's is about 8-10 years. I've also had the experience that even as a young teen, the communities in games like EverQuest and to a different relational degree, starcraft, were much more recipient and mature than what we have now. Unless the PS4/X1 have significant upgrade capacity (I suppose it was possible to mod those systems, but it was often at the cost of compromising another programmed feature incorporated into the system itself) - they can't support the dynamic and rich environments and communities fostered by PC's - at least, right now.
-----------PERSONAL EXPERIENCE WITH CONSOLES----------
This is more of a brief on modern experiences, not a biographical.
On another personal note, about the time I started online gaming I completely removed myself from the console universe and as such - starting with the generational releases of the Xbox systems - I've missed at least two generations. That said, I'm actually considering buying one. With the way things are looking, probably a PS4, but I probably won't know if or which I'll end up with until a few weeks before release.
If the Steambox doesn't turn to vapor, I may end up going with one, if it promises to be a more PC-assimilated experience. Also, if rumors stay on track, I would think much less of the multiple platform issue simply because it's more dynamic and comprehensive of PC evolution than what I've seen from the two 'definitions' coming later this year.(?)
Off topic - if you play consoles or plan to, which would you (are you) going with and why?
--------------------------YOUR OPINION----------------------------
So that's it really - do you think it would be acceptable for Wildstar to have a formulation for consoles? If so why and which system? If not, why not and what have your experiences been like with PC-console transports or observing this environment?