http://wildstar-central.com/index.php?threads/enough-dungeons-in-wildstar.6010/
"Okay so there is this one thing that has been bothering me about the pve content in wildstar...Is it going to be sufficient(quantity-wise) to keep players interested? Because im thinking that if there arent enough dungeons low-mid level to choose from then it might get pretty boring going through the same 2-3 dungeons from level 17 until cap!"
To which a Carbine rep, CRB_J-Tal, responded
"Yes, we "only" have 4 main Dungeons. But there are also 6 Adventures, which are, in my opinion, even better than dungeons due to their mechanics and multiple paths. So if you combine Dungeons and Adventures into "instance content", then we have new instance content available every 5 levels from 15 to cap."
This is raising some major red flags for me. 4 main dungeons? So we have the 2 at low lvl starting around 17 and 20 I believe and then 2 more towards or at end game. I remember reading about a couple end game dungeons, cant remember their names thought. Something of the swordmaiden. Adventures from what I read are your housing plot dungeons which sounded like they were just mini games that will scale from 1 to whatever number of players are in your party, far from a dungeon experience. He also says he likes adventures more because they will have multiple paths but that's the same thing that was said about dungeons as well. I'm hoping adventures are something different from the housing plot plug, perhaps they have not yet released info on this.
"Okay so there is this one thing that has been bothering me about the pve content in wildstar...Is it going to be sufficient(quantity-wise) to keep players interested? Because im thinking that if there arent enough dungeons low-mid level to choose from then it might get pretty boring going through the same 2-3 dungeons from level 17 until cap!"
To which a Carbine rep, CRB_J-Tal, responded
"Yes, we "only" have 4 main Dungeons. But there are also 6 Adventures, which are, in my opinion, even better than dungeons due to their mechanics and multiple paths. So if you combine Dungeons and Adventures into "instance content", then we have new instance content available every 5 levels from 15 to cap."
This is raising some major red flags for me. 4 main dungeons? So we have the 2 at low lvl starting around 17 and 20 I believe and then 2 more towards or at end game. I remember reading about a couple end game dungeons, cant remember their names thought. Something of the swordmaiden. Adventures from what I read are your housing plot dungeons which sounded like they were just mini games that will scale from 1 to whatever number of players are in your party, far from a dungeon experience. He also says he likes adventures more because they will have multiple paths but that's the same thing that was said about dungeons as well. I'm hoping adventures are something different from the housing plot plug, perhaps they have not yet released info on this.