OneWhoRuns
New member
Alright people! Lets keep this train moving and try to keep on progressing.
Here is a good write up of what each of the 4 protectors do. I highly recommend reading through it to fully understand what will be going on during each phase and what you can be expected to do.
And finally here are a few videos to watch on the fights themselves if you want a bit more info.
Here is a good write up of what each of the 4 protectors do. I highly recommend reading through it to fully understand what will be going on during each phase and what you can be expected to do.
4 Member council fight
Phagetech Commander
Phagetech Augmenter
Phagetech Protector
Phagetech Fabricator
• Requires 2 tanks and 3/4 healers.
• Share health pool. Cleaving is winning!
• Apart from the first 20 seconds of the fight there will always be 2 Prototypes active at one time.
They always spawn in the following order, Commander > Augmenter > Protector > Fabricator > Commander. The countdown timer on the right hand side of your screen will tell you when the next prototype is going to spawn and your tank should start moving to that prototype with roughly 5 seconds left so they arrive exactly when the new one spawns
• Immediately after spawning, each prototype will cast “Power Up.” This is cast once per spawn and is a different ability for each prototypes.
o Commander – Links. Members of the raid will be linked together and take increasing damage over time until the link is broken. To break the links each raid member must run away from their link.
o Augmenter – Happy fun colour land of death (Augmented Reality). 5 random raid members (who are not on the top of either prototype’s threat table) will be shot up in to the air and fall down in an augmented reality. As you fall you will notice 5 large coloured circles around the edge of the room. Red, Orange, Blue, Purple and Green. Once your feet touch the ground a small coloured circle will be under you. Match your colour to the colour on the edge of the room. The floor will do damage to you so make sure you keep double jumping all the way and use gap closers. Once everyone reaches their correct circle normal reality will fade back in to view and you will have a speed buff and leave a trail of glowing green circles on the floor. The circles gives increased assault and support power so be sure to drop them around all the raid members.
o Protector – Singularity. A Singularity will spawn in the centre of the room and move towards the Protector. The Singularity will suck the closest raid members in to it. A minimum of 5 will be pulled in. The singularity consists of 2 circular telegraphs with a safe zone between them. The centre of Singularity can be DPSed down by all raid members inside the Singularity down, assisted by all ranged outside it.
o Fabricator – Flares. Small circular telegraphs will appear close to the Fabricator at first but slowly spawning further and further away. If someone does not stand on the flare they will explode and damage the whole raid for 10,000. If one person stands on the flare it will damage only that person for 5000. I recommend all ranged with 2 healers take the flares.
• Each prototype also has standard abilities that they will cast periodically as long as they are active.
o Commander:
Destruction Protocol – This stuns the tank and deals damage. Heals plix.
Forced Production – This is a 5 second cast that is interruptible. It will cause all active bots to cast all of their abilities. 4 interrupt armour. Interrupt it.
o Augmenter:
Summon Repair Bot – Spawns a Maintenance Bot on whoever is tanking the Augmenter. The bot will travel towards which ever other prototype is active. If it reaches them it will heal the prototypes. Do not let any bots through. Knockdowns are your friend!
Bore – Cross shaped telegraphs will spawn at players’ feet and shoot spikes up out of the ground. Dodge these. DPS only when possible. No problem to stop damage and dodge.
o Protector:
Waves – The Protector jumps up in to the air and slams down on the ground. This knocks back anyone under him and spawns waves of telegraphs which move in a predictable pattern 360 degrees around the Protector across the whole room. These are easily dodge when at a distance from the Protector. As for the tank and healer there will be a safe circle they can stand inside to avoid the waves after the knockback.
Defensive Translocation – The Protector will swap place with which ever other prototype is active. The threat tables do not change and each prototype will return to its original tank. Just have the DPS follow the prototypes to kill bots if they spawn.
o Fabricator
Summon Destructo Bots – 4 Destructo bots will spawn on the Fabricator and travel to random locations. When they reach their location they will cast Self Destruct. If this cast completes anyone in the telegraph will die and a large area of the ground will kill anyone who touches it, for the rest of the fight. The majority of the damage will be done to these bots when they spawn as they will be in a giant cleave. Ranged will chase them down and finish them off.
Raid damage – Unavoidable raid damage that needs to be healed up.
Tactics:
• Commander & Augmenter:
The repair bot always spawns on the Augmenter’s tank. The Augmenter is tanked with its back against the Commander. This way the Augmenter and Commander can easily be cleaved by all classes and the repair bots can be knocked down or stunned and kill. You will need 4 knockdown/stuns on rotation for killing the bots, 2 for each repair bot.
Interrupt Forced Production and dodge bore.
• Augmenter & Protector
They must be separated as far apart from each other as possible. This makes waves very easy to deal with. Only 1 healer need go with the protector tank. All DPS stay on the Augmenter to stun and kill repair bots. Make sure ranged DPS assist with the Singularity and a raid healer is with the Singularity because Bore & Singularity together can be a lot of damage. When they swap position DO NOT taunt. Let them run back to their original tanks. DPS run along with them to continue damage and kill any repair bots if they spawn.
• Protector & Fabricator
Flares must be dealt with. This will wipe the raid if failed. When Fabricator activates all ranged and assigned healers should spread out around the Fabricator ready to absorb the flares. Med kits at the ready in case you are low and need to take a flare. If you don’t have med kit off cooldown take one for the team as you will die anyway. These prototypes can and should be tanked right on top of each other. When waves spawn the DPS can get back in to the safe zone under the Protector and completely avoid the waves. This allows maximum damage on the prototypes and maximum cleave on the Destructo Bots. Ranged will chase down Destructo Bots. If a bot is heading for an area of the map not used let it go and explode, no point wasting time killing it. Let your raid leader call the bots that should be left alive.
• Fabricator & Commander
REMEMBER LINKS! When the Commander comes online Links will happen and must be instantly broken before continuing.
This is probably the easiest combo. Tank them on top of each other, interrupt Forced Production and ranged chase Destructo Bots.
After every bot has been active twice they will no longer deactivate. This mean you have a 10 minute enrage. With this cleave tactic this is not even close to an issue. Please focus on staying alive and not DPS.
Phagetech Commander
Phagetech Augmenter
Phagetech Protector
Phagetech Fabricator
• Requires 2 tanks and 3/4 healers.
• Share health pool. Cleaving is winning!
• Apart from the first 20 seconds of the fight there will always be 2 Prototypes active at one time.
They always spawn in the following order, Commander > Augmenter > Protector > Fabricator > Commander. The countdown timer on the right hand side of your screen will tell you when the next prototype is going to spawn and your tank should start moving to that prototype with roughly 5 seconds left so they arrive exactly when the new one spawns
• Immediately after spawning, each prototype will cast “Power Up.” This is cast once per spawn and is a different ability for each prototypes.
o Commander – Links. Members of the raid will be linked together and take increasing damage over time until the link is broken. To break the links each raid member must run away from their link.
o Augmenter – Happy fun colour land of death (Augmented Reality). 5 random raid members (who are not on the top of either prototype’s threat table) will be shot up in to the air and fall down in an augmented reality. As you fall you will notice 5 large coloured circles around the edge of the room. Red, Orange, Blue, Purple and Green. Once your feet touch the ground a small coloured circle will be under you. Match your colour to the colour on the edge of the room. The floor will do damage to you so make sure you keep double jumping all the way and use gap closers. Once everyone reaches their correct circle normal reality will fade back in to view and you will have a speed buff and leave a trail of glowing green circles on the floor. The circles gives increased assault and support power so be sure to drop them around all the raid members.
o Protector – Singularity. A Singularity will spawn in the centre of the room and move towards the Protector. The Singularity will suck the closest raid members in to it. A minimum of 5 will be pulled in. The singularity consists of 2 circular telegraphs with a safe zone between them. The centre of Singularity can be DPSed down by all raid members inside the Singularity down, assisted by all ranged outside it.
o Fabricator – Flares. Small circular telegraphs will appear close to the Fabricator at first but slowly spawning further and further away. If someone does not stand on the flare they will explode and damage the whole raid for 10,000. If one person stands on the flare it will damage only that person for 5000. I recommend all ranged with 2 healers take the flares.
• Each prototype also has standard abilities that they will cast periodically as long as they are active.
o Commander:
Destruction Protocol – This stuns the tank and deals damage. Heals plix.
Forced Production – This is a 5 second cast that is interruptible. It will cause all active bots to cast all of their abilities. 4 interrupt armour. Interrupt it.
o Augmenter:
Summon Repair Bot – Spawns a Maintenance Bot on whoever is tanking the Augmenter. The bot will travel towards which ever other prototype is active. If it reaches them it will heal the prototypes. Do not let any bots through. Knockdowns are your friend!
Bore – Cross shaped telegraphs will spawn at players’ feet and shoot spikes up out of the ground. Dodge these. DPS only when possible. No problem to stop damage and dodge.
o Protector:
Waves – The Protector jumps up in to the air and slams down on the ground. This knocks back anyone under him and spawns waves of telegraphs which move in a predictable pattern 360 degrees around the Protector across the whole room. These are easily dodge when at a distance from the Protector. As for the tank and healer there will be a safe circle they can stand inside to avoid the waves after the knockback.
Defensive Translocation – The Protector will swap place with which ever other prototype is active. The threat tables do not change and each prototype will return to its original tank. Just have the DPS follow the prototypes to kill bots if they spawn.
o Fabricator
Summon Destructo Bots – 4 Destructo bots will spawn on the Fabricator and travel to random locations. When they reach their location they will cast Self Destruct. If this cast completes anyone in the telegraph will die and a large area of the ground will kill anyone who touches it, for the rest of the fight. The majority of the damage will be done to these bots when they spawn as they will be in a giant cleave. Ranged will chase them down and finish them off.
Raid damage – Unavoidable raid damage that needs to be healed up.
Tactics:
• Commander & Augmenter:
The repair bot always spawns on the Augmenter’s tank. The Augmenter is tanked with its back against the Commander. This way the Augmenter and Commander can easily be cleaved by all classes and the repair bots can be knocked down or stunned and kill. You will need 4 knockdown/stuns on rotation for killing the bots, 2 for each repair bot.
Interrupt Forced Production and dodge bore.
• Augmenter & Protector
They must be separated as far apart from each other as possible. This makes waves very easy to deal with. Only 1 healer need go with the protector tank. All DPS stay on the Augmenter to stun and kill repair bots. Make sure ranged DPS assist with the Singularity and a raid healer is with the Singularity because Bore & Singularity together can be a lot of damage. When they swap position DO NOT taunt. Let them run back to their original tanks. DPS run along with them to continue damage and kill any repair bots if they spawn.
• Protector & Fabricator
Flares must be dealt with. This will wipe the raid if failed. When Fabricator activates all ranged and assigned healers should spread out around the Fabricator ready to absorb the flares. Med kits at the ready in case you are low and need to take a flare. If you don’t have med kit off cooldown take one for the team as you will die anyway. These prototypes can and should be tanked right on top of each other. When waves spawn the DPS can get back in to the safe zone under the Protector and completely avoid the waves. This allows maximum damage on the prototypes and maximum cleave on the Destructo Bots. Ranged will chase down Destructo Bots. If a bot is heading for an area of the map not used let it go and explode, no point wasting time killing it. Let your raid leader call the bots that should be left alive.
• Fabricator & Commander
REMEMBER LINKS! When the Commander comes online Links will happen and must be instantly broken before continuing.
This is probably the easiest combo. Tank them on top of each other, interrupt Forced Production and ranged chase Destructo Bots.
After every bot has been active twice they will no longer deactivate. This mean you have a 10 minute enrage. With this cleave tactic this is not even close to an issue. Please focus on staying alive and not DPS.