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ESO game play and info

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Elder Scrolls Online may be several months away, but Bethesda and Zenimax sure aren’t being too secretive with most of the game’s information and secrets. The only thing still really under wraps is seeing the Alliance Warfare in action, and of course that monetization question looming over Tamriel. And though I’ve spent a lot of my time in these Elder Scrolls Online columns talking about the game’s varied and deep progression system. But something jumped out at me during the recent QuakeCon gameplay presentation that I hadn’t previously mentioned: not only will you have entire class, armor, and weapon skill trees to progress through... but apparently you’ll have Racial and Guild skills to earn as well.

That’s right, as if you didn’t already have enough choices to worry about in ESO, it was highlighted at the recent QuakeCon that your race will play a significant role in your character building as well. Each race, from Nord to Breton will have its own skill tree tied directly to its chosen race. Granted, you catch a glimpse of the tree at 8:30 into the video below, and the Dark Elf tree doesn’t look too in depth. Still, I count four distinct class skills to level, plus one ultimate ability to wield that only Dark Elves will have access to.
Each class also has three distinct skill lines, and these tend to be more robust than the race specific skills. The Templar Nick Konkle was playing had Aedric Spear, Dawn’s Wrath, and Restoring Light. I assume that each of these refers to the different roles the class can tackle, with Restoring Light sounding distinctly “healy”. Paul and Nick also showed how each skill can be leveled up through use and “morphed” down one path or another to change how that skill works. Way back when, Paul talked to us during a press event and said that down the road, if you want to go back and level up a skill down another morph path, you can do that as well. You can only have one version of the skill active at any time, but they won’t limit your choice and progress just because you might hit the level cap before exploring your character’s full potential.

They also mentioned during that live demo how both the Mages Guild and Fighters Guild will be in the game, have their own series of missions, but they’ll also each have their own skill trees that are independent from the skills you have on armor, weapons, your class, or your race. In the video, you can see Mage skills such as Meteor, Soul Trap, Magelight, Equilibrium, Fire Rune, and even Persuasive Will all present. This explains quite simply how ESO will make sure to include all of the spells you know and love across all classes while only having four base classes to choose from.
You can effectively be a two-handed sword wielding Dragon Knight that uses Meteor from afar and switches to a Staff when he wants to heal some folks. It’s a very diverse system, and one I can’t wait to really dig into. I just hope it’s as flexible and goes as deep as it sounds. The skillbar in the video from QuakeCon only had five active abilities and one “Ultimate”, essentially meaning you can only use six of your many, many skills at any one time (though there will no doubt be some passives in there too). I hope, for my frustration level’s sake, Zenimax thinks ahead to include some form of “Build Save” feature so I can easily swap between the ways I like to play. If the game allows you to continue leveling your skills and unlocking more even past the level 50 cap so that you can ultimately unlock everything on one character, I’d better be able to easily swap my armor and skills around.
Oh, and one last thing. If you listen to the video above, you might have heard something said in a very public setting that’s only been teased before: Werewolves and Vampires will be in Elder Scrolls Online, and even they will get their own skill trees should you choose to become one. I wonder if they’ll let us be both? I hope so... because the more skills I can chase down the better. I’m a bit nuts like that. Here’s hoping we get some more info on how these two monstrous features will be handled in the game. The Fighters Guild tree has a skill called Silver Bolts, so one has to think it might have something to do with the Werewolf portion of the game... perhaps usable in AVA? Indeed, the plot thickens.
Anyway, let’s hear your thoughts. The skills and progression system are one of my main “do wants” in ESO, but what about you? What do you think of the gameplay presentation? Is it enough to get you curious about ESO? Let us know!
 
Funny how they didnt mention the invisible walls between faction areas, the lack of exploration, etc. It does look pretty though and I will probably try it, if only for the lore and three faction PvP.
 
I will give it a try just because i love the Elder Scrolls series, But like you said there are still a lot of problems. And i'm not sure its really going to live up to the series ,But i'll give it a try just to see what they have done.
 
Can I play a kitty... er kajit and have perma-night eye? Cause that may make me wanna play.
 
I have been fortunate enough to beta/stress test ESO. Fortunate in that I know I'll be saving money by not buying it. Obviously opinions are like assholes - everyone has one and they all stink, but I like to think I've played MMO's long enough and beta'd enough games to know a dog when I see it.
 
The main reason it pisses me off so much is because when this flops, itll be another 5-10 years easy until someone pushes and says hey maybe we should make a legit Elder Scrolls SANDBOX mmo. Our Sandboxyness hope lies with EQ:Next
 
EQ:next will be next stop on the Fail Train. I can almost FEEL it. Everything they have said so far reeks of PR speak and Buzzwords.

This is my apprehension w/this game as well. If it lives up to the hype - whoa. But it's SOE, so not holding my breath.
 
This is my apprehension w/this game as well. If it lives up to the hype - whoa. But it's SOE, so not holding my breath.
Yeah SOE definitely makes me wary. It's too early to speculate right now; it seems like it has some neat features but those features wont matter if its another hand-holding-must-be-this-tall-to-get-on-the-ride-oh-you-are-too-short?-heres-some-stilts-go-have-fun type game.
 
Yeah SOE definitely makes me wary. It's too early to speculate right now; it seems like it has some neat features but those features wont matter if its another hand-holding-must-be-this-tall-to-get-on-the-ride-oh-you-are-too-short?-heres-some-stilts-go-have-fun type game.


SOE was an iffy company but they really earned points in my book for Planetside 2. I miss playing that game like I did.
 
I never played Planetside 2, but the original Planetside wasn't a bad game either. They just tried to make it a pay model for something that other games offered for free during that time period and the gaming community laughed it out of existence. Their track record of poor MMO's precedes them though (EQ2, SWG, Matrix Online, DCUO - albeit monotonous, this one had some potential) and their payment models have left people feeling like they're a smarmy company. Those are two big hurdles to overcome.
 
Source: http://elderscrollsonline.com/en/news/post/2013/10/17/character-creation-in-action
CHARACTER CREATION IN ACTION

10.17.2013
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Watch our new video to get a taste of the diverse customization options you’ll have at your fingertips in The Elder Scrolls Online.
Even though creating your character is just the first step on your adventure, it’s an important one. We want to give you the tools you need to realize the hero you’re already envisioning, and we’re excited to give you a peek at some of the options you’ll use to create the character you want to play in ESO. Take a look at our new video and let us know what you think.

This character creator is looking pretty slick. Even though its not a true open world Elder Scrolls MMO, I am keeping my eye on it and will probably pick it up when it releases for lore and hopefully some well done 3 faction PvP.
 
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